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  • Properties Panel

    Left side is for asset configuration

    Viewport

    For scene preview

    Inspector Panel

    Right side is for object arrtibutes

  • 1st Iteration: Frame-Based Interaction

    The purpose of the action editing mode is to let users assign animations, sounds, and logic to individual frames within a timeline. The first version emphasized individual frames. However, testing with coworkers showed that it increased learning time and made it harder to locate mistakes during editing.

  • 2nd Iteration: Layer-Based Frame

    The second version grouped actions within each frame to reduce visual clutter. While this improved organization, users still had to scan through dense information.

  • Approved Iteration: Layer-Based Timeline

    To address issues identified during user testing, I reorganized the timeline structure and simplified action representation. This process reinforced my approach to designing complex tools with a stronger focus on structural clarity.

  • Layer

    Layer

    Layer

    Layer

    Layer

  • This example is about structuring a task management interface. Based on user needs, I first mapping the workflow then organizing actions into primary, secondary, and contextual layers. This approach improves usability by clarifying interaction/task priorities.

Asset Request

Task Creation

Task Assignment

Approved

Under Review

Revision

Asset Submit

VFX Submit

Design Edit

Final Art

VFX Production

Final Approval

Primary

  Secondary

Context

  • Design System & Collaboration

    I contributed to maintaining and evolving a shared design system in Figma. The system was aligned with engineering implementation to help reduce UI inconsistency and support reuse across modules.